On Monday, in the morning I had
someone come to mine from DSA for my final session with them to go over my
equipment that helps with my dyslexia. Later on that day I started to draw out
some rough helmet designs for my character. I drew the designs in Sketchbook Pro
as it has a useful symmetry tool. After I laid down some initial designs I opened
see Zbrush Core and started to sculpt out my character. I did use the built in
human anatomy model as I was told by a tutor this should be fine to do as long
as I edit on top of it. As I have already attempted a sculpt of a human body in
ZBrush Core using zspheres I wanted to show that I had still attempted my own. At
first the helmet sculpt took at least 2 to 3 hours to get right in what methods
I wanted to use and best way to sculpt the model. I went by my rough initial
design of the character I liked best with changes added, I knew that as soon as
I started to sculpt my model it would change quite a lot as I could add more
detail in this process. With my first attempt at sculpting the helmet I use the
extract tool by masking the area. This method worked well but the result wasn’t
really what I wanted. I inserted a sphere and edited that to create my helmet
design. I extracted areas by masking certain areas, used the Move tool a lot and
adjusted areas to shape the helmet. I also use the dam standard brush to create
the refined details and the clay build up brush to bulk out some parts of the
model. I managed to get a near finalised state to the helmet. I will still need
to work on the helmet in areas.
On Tuesday, I had my anatomy
session, making the big scale model. In this session, we added the wire head and
arms, we did not place wax on these areas in the session. The focus of the
session was adding the feet and muscles to the pelvis area. The muscle’s added
to the pelvis was using a coloured wax that was a light salmon colour that
represents the ‘Psoas Major’, ‘Iliacus’ and ‘rectus femoris’ muscles in the pelvis.
Also on Tuesday I added the
shoulder armour to my model, to do this I used the same method as the helmet
with masking an area and extracting. Before doing the shoulder armour I masked
areas of the body where I wanted the spandex like Suit to be placed I use the
same method and extracted the area making sure the thickness was right for
clothing which was roughly 0.01 thick. This created a bodysuit for my character
that I can model on top of.
On Wednesday, I went into the
media lab’s and used ZBrush. While using Zbrush I noticed that every time I
extracted a piece from my model it would double even though the settings were
not set to double the mesh. I spoke to a tutor and he managed to sort out the
problem using the grouping section of ZBrush. At times, I still struggle with
some of the technical side of Zbrush. I believe the more I use the software the
more knowledge I will gain and hopefully be able to tackle these kinds of
problems. I decided to change the style of the shoulder pads. As my old
shoulder pads were doubled this benefited me in some way as I could use them to
generate other pads for the arms. I also attempted to add a neck piece to the
model that is still yet to be edited.
On Thursday, I had my photoshop
session for concept art. In the session, we were told to create an environment
piece that was based from a brief given. Here is an image below of what the
brief consisted of.
We were told to use the software ‘Alchemy’
to create a few thumbnails of environments. I’m not the
strongest creating environments but I have noticed since doing these tasks I
have seen slight improvement especially from when I did an environment piece in
year one. Also with these tasks the hand in is getting shorter each week. This
task had to be handed in the same day (Night). I did manage to complete the
environment piece in time which I was pleased about.
In my environment piece above we
could use any method with liked, I used the photo bashing method to gain the realism
of the environment setting. I then added an army, at first, I only added a
small amount of characters in the piece, but this did not feel full enough as
it stated it needed to have an army of characters or animals whatever our
choosing. I decided to duplicate a few of the characters to give it a fuller
atmosphere. I then painted over parts of the piece especially the characters. I
then added an effect on some of the areas to give the painting differences in
style, this worked well for the army. Overall, I am quite happy with this piece
and in the time limit that I had to do it in. I now feel more confident in
doing tasks like this.
On Friday, I was meant to go into
the university in the morning to see tutors for a group meeting, I could not
attend as I have been unwell recently. I did manage to watch the DVD ‘Stalker’
that was recommended for my dissertation. The film was quite long, it was two
odd hours and only in English subtitled, but I did get a lot of notes written
down which should help me with my dissertation and I’m glad I watched this DVD
as it does match my dissertation theme with the environment style and it will
be a big part of the comparison between the film and games.
No comments:
Post a Comment