Sunday 26 March 2017

Week Summary


This week on the Monday in the morning we had a meeting with two of the lecturers to go over our game so far and how well we are collaborating as a team. Some of the team members could not attend so me and Olivia went in and had to show what was produced so far. We could only show our concept work, the pitch document and our Trello. When they looked over our Trello they could see that it was not very busy, and that the communication within the team wasn't as good as it should be. Me and Olivia were quite surprised by this as we thought we communicated fairly well as we use Facebook and thought we met up fairly regally, but since going to the morning session to discuss our game we could see clearly that we do need to improve our Trello and communication. We improved the Trello and made it a lot busier and easier to work with.

Improved Trello, this will only improve each week when we add more and check off what we have finished for our game.

After this I had to go to the lecture theater and meet my Fine art group to present our film. It was interesting to see how the other groups presented their films and what they produced. I liked how the films were all so different. Me and the group presented our film, after it was shown we spoke about its meaning and how we developed the idea and how at first it was going to be about another selected topic that we discussed before. It seem that it hit people and that they liked how it was made, especially how the audio gave it that chill factor. I was happy with the results.

Also, this week on Wednesday we had a contextual studies lecture 'Finding a question'. The lecture was going through how to find a question for an essay and how to go about it, through brainstorming to what we might be interested in now such as video games we are playing or even what we are currently designing.

On Thursday I had a group crit in which we were talking about our research reports again, this week I have made a rough list on what topics I could talk about in my report some being: 
1.Relationship within video games such as Mass effect and Dragon age 
2. Why is sex and crime common themes in video games.
3. Violence in video games, do they cause violence players?
4. Gender roles in video games, does it play a big role?
5. Character development in video games.
These are just a few ideas, but I worry as I feel like these are topics have been spoken about a lot before. I will keep my mind open and keep thinking of possible topics to research. 

With the game project this week I have met up with my team once or twice to go over what we have all been working on, communication we are still trying to improve on but I believe that by the end of this week it has improved.

Ben R who is our level designer had drawn out some rough sketches of possible level layouts.



As a team we discussed that we all preferred the 2nd level design as it gives the player more than one option to travel when starting the game. 

This was a quick level design Ben R put together this week. The trees in this were modeled by Ben L, the trees still need to be textured and added with leafs. 

 This is the tree that Ben L modeled this shows the tree in substance designer.

Also for the game I and Olivia have started to create some concepts drawings for the traps that will be featured in the game, we have decided as a team so far to go with, Mud puddles (Sadie), quick sand (Olivia) this will slow the player down if walked on. Spider (Sadie) that will kill you if hit by it. Snake pit (Sadie) and Spear pit (Olivia) Spear wall (Sadie), bear trap (Olivia), Blow dart (Olivia). Maybe not all of these will be present in the game but it depends on what we can get done in the time we have.



The images above show what we have completed this week with our trap designs.

 These blueprints show how one of the traps work in game play, done by Curtis.

 This is just what we had to use first for our trap.

Curtis also put in a basic title menu this week.

 Blueprints Curtis had done for the basic menu.

Curtis put together a rough menu for now with added working buttons. Later me and Olivia will work together on a title screen concept piece.


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