On Monday we had a guest speaker come into the university called' Chloe Price' She works at a company called 'Rewind'. The company works with adverts, hollow lens, 360 film all sorts of different pieces of media technology. She spoke about what they are currently working on which is a BBC VR game , the game is set in Space, it lets the player interact with the area around them giving them the perspective that they are in space. The game itself looks really cool, and beautifully designed it definitely court my eye.
On the Wednesday we had another guest lecturer come into the university during a Contextual studies lecture. Her name was 'Robin' she has been a previous games art student a few years back. I have met Robin a few times before even before I became a student at NUA, as I went monthly to the NIGD (Norfolk indie game developers) meet ups. Her presentation was about how to graduate like a boss. She gave us very useful tips on how to write emails to developers, how to network and other topics such as applying for game jams if we can and how they are useful for building networks and building confidence and knowledge.
The rest of the week me and the team were focusing on our game.
This week we have met up more during the week, me and Olivia have got all of the traps concept designs now completed so the others can start to 3D model them and then be ready to place in the game. We now have a Drop box account were we put our concept pieces (files), or 3D asset files, this makes it easier for the team to download files if need be and keeps it well organized in folders. We were told on Monday with our meeting with our tutors to see how our game has progressed to not put to many screen shots of our concept pieces and such on there, so this is why Ben L decided it would be best to make a Drop box account that has worked really well for us all.
This is the Spear pit that Olivia has drawn and completed this week, this is one of the traps that we as a team would really like to use in our game.
This is a rough design for the snake pit that I had done. This was an unsure trap to use as we already will have a spear pit in game. I decided to do a quick sketch just for reference if we change our minds.
Snake types and designs if needed for the snake pit trap.
This is a quick sketch that I had done during the week for a simple spear that could be used as a weapon for the tribe characters to hold and throw at the player. This was a quick piece that I just wanted to add.
Quick concept by me of a mud puddle which will work the same as the quick sand that Olivia had design last week. If we use this or Olivia's design it is still unsure at this time, we may not add either.
This is the spears in the wall trap drawn by me, Last week Ben L was 3D modelling a wall like this for our game in Z brush so I wanted to make it as similar to the design as possible. I drew the spears to match Olivia's that are similar from the spear pit trap design piece.
This is the wall piece that Ben L is working on at the moment this will be the wall that hold the spears (A wall trap), He has added another wall for the game also more for detail within the game.
This is the other wall he has modeled and placed into the game.
This image shows the wall Ben L has modeled as well as the trees that he also modeled.
This is the blow dart design sheet that Olivia had finished this week, it shows a few design designs that the blow dart could be and what materials the object could be also.
During the week a few more files were added to Drop box by other members of the team. Ben R 3D modeled at blow dart/Spear. Ben L has been texturing the tree was (was finished earlier in the week) and modelling some 3D rocks for the level. The style of these objects are low poly in look and a cartoon hint to the textures which have been created in substance designer. Both work well for our game so far. Ben L has also been playing around with the level design as at the end of the week one of our members has not been communicating as well as we had hoped which is a shame, so some of the tasks may now take longer to complete. Curtis has been working on more blueprint and has now added a basic timer and high score scoreboard, he also played around with the AI for the game (Tribe characters). This week the game was in a new level and laid out with over models asset so far.
Three rock styles have been used within our game these were modeled by Ben L.
This is what one of the rocks look like modeled and in substance designer (Not colored).
This is the blueprints Curtis had done for the basic AI movement, more will be added to the AI later on.
This is just what Curtis used as a prototype for the AI character.
This image shows the basic HUD with score points in top left and the timer in the middle.
These images above are just some of the blueprints Curtis used for creating a working HUD.
This image shows the working timer shown in game play.
At the end of this week me and Olivia did not meet the team on Friday as we went on the London indie game event 'EGX Rezzed'. The event was bigger than I thought it would be, I got to play a load of different games by developers some big and small, it was definitely an enjoyable trip and well worth going. It would be good to go on trips like this more often as a university. While I was at the event I also got to meet my brother as he works as a social media executive at the publisher 'Bandai Namco' in London. At the event I did not go to many of the talks, I wish I had managed my time better while I was there. I spoke to a few people in the industry that worked in a range of roles which was good to do, I came back with a few business cards. This trip ended the term nicely. Now I will be off for the Easter break.
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