On Monday, I did not have any university sessions but I
decided to go into the library to do some research. I feel this week will be
more of a research week searching YouTube videos on hard surface modelling and considering
different types of art styles for my character. While I was in the library I
got a collection of books to look through whilst there, some books more useful
than others. Whilst looking at some of the books found during my time at the
library I took some photos of different artists that I could look at for this
project. The artists that I picked showed some of their work which I liked,
from the style used and themes. It may be good to experiment with different
styles within the 2D element of this project.
Also on Monday night I did start to do some quick
silhouettes designs for my robot character. Instead of using Photoshop for the silhouettes
I used sketchbook Pro. I decided to use sketchbook Pro because of the symmetry
tool inside the programme I thought this may be useful at first to quickly jot
down some ideas as to get the ideas flowing as I have not been feeling as
motivated recently.
On Tuesday, in the morning I had my anatomy session. In this
session we looked at adding a hard-wax base to our big scale model, most of the
session consisted of this as others were catching up on different areas of
their model which gave our tutor other priorities. The session was slow paced
but it was good to finally get a base on the model as it weights the model nicely
and now it can stand on its accord.
Also on Tuesday, I had to give my presentation of my project
idea which consisted of two slides. I spoke about what I wanted to do during
this project what my end result will be, also to add that it will be based off my dissertation
theme. My tutors seem to like the robot idea especially presenting my piece
using UI elements through menu designs, as it does give this piece a more in game feel. I was told to do more
research on the robot story and what dystopian world it belongs to. After
the pitch I decided to do some research on this. I like the idea based off a ‘Mad
Max’ themed as this film is within a dystopian world and there are various
shortages on supplies etc… I thought with this idea it relates well with the
robot not being well-defined in appearance, it gives a clear representation of
a ruined robot not a well put together one, one that has been affected by its
environment and must use what is around it to survive, such as crafting a weapon
to its body or patching up its armour plates. I also like the idea of a steampunk theme within the design I will try to imitate this in the model as it relates well with Mad Max and Dishonored games from my dissertation theme. The robot will be a companion
robot which helps its group (humans) to survive such as gathering loot or
fighting in a battle. It will have its own personality and I hope to put this
across in its design.
On Wednesday, I did not have any sessions to attend at
university but my focus was to complete the silhouettes designs for my robot. I
continued to use sketchbook Pro for this as I found I got good results using it.
I do feel more motivated now that I feel I’ve got more of an idea to go off. From the silhouettes I will
choose the one I prefer the most and I will get others to look also, from there
I will create some more detailed designs adding in what the character face may
look like or the armour etc… I plan to get this done by the end of the week or
Monday. Next week I plan to start the 3D stage after I feel confident enough
with the hard surface parts of modelling. I will continue to watch more YouTube
videos on this from there I will start to do some practice pieces.
On Thursday I decided to go into University to work. While I
was there I continued with YouTube hard surface modelling videos looking at
different methods on how to produce some hard surface meshes. When it comes to
the hard surface modelling I know that there are different techniques on how to
do it, I will experiment whilst doing my project. I have seen that using the
clipping brushes are popular to gain that hard edge and using high polish
brushes. Working with good retopology is also key for gaining a high surface
mesh. I believe whilst doing this Zbrush model I will learn throughout the
project, I think if I just jump into the 3D side sooner rather than later it will be easier for me
to get more motivated and give me a clearer perspective on where the project
will take me.
https://www.youtube.com/watch?v=cawgyCmLbDw - Retopolpgizing techniques.
https://www.youtube.com/watch?v=PxMEfphMz3k - Use of Z Modeler
https://www.youtube.com/watch?v=sTcNThhjSL8 - Hard surface design with Booleans
https://www.youtube.com/watch?v=DY2xZwwoMeI - Top tips in ZBrush (Summit)
On Friday, I went into University again to work and continue
to do more research on my project watching videos on robot creation in Zbrush
and how other artist start their first initial stage. I also was looking at more
images on robots from films to games and peoples work on sites such as Art
station. I decided also what silhouettes I will work from. From this I will now
work on getting some quick detailed sketches completed. Also on Friday in the
afternoon I had a group careers meeting with the university’s employment and
business team member. In the meeting we spoke about our plans after graduation and
where we would like to go with our degree, and what the best way to present
ourselves with CVs and information on networking, events are good for this. I
have booked tickets for an event in London in March called ‘Vertex’. This event
consists of watching workshops on 3D modelling such as Maya to Zbrush, it
has a industry fair, you have a chance to talk and ask questions to industry
people and freelancers within films, games and television. Personally, I think
this event will be very beneficial as I will have the opportunity to meet
people within the industry and to ask for some advice I do plan to give out some
business cards during the event. Also on Friday when I got home my Zbrush book
on character and creature design arrived, I have had a quick look at this book
so far and it looks like it will really help me with my model giving me useful
tips and processes.
http://www.vertexconf.com/ - Vertex 2018 event
The silhouettes outlined here are the designs that stand out the most to me and have been picked out from others I have asked. I know when it comes to the modeling stage there will be changes to the design, but by having a rough idea of what I want to achieve with my final piece these are the first steps to get there. I will add to these to form details which I will then go on to model.
This is the Zbrush book I bought. I know that there is a copy of this in the library but I wanted to have my own copy which would be good to always have with me when I leave university. This book will help me throughout my project.
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