Monday, 17 October 2016

Contextual Studies, Cards and Board Games, Task.

Can you think of a video game you could emulate in cards, how would you go about it?

 Ni No Kuni

Ni No Kuni video game as a card game could emulate similar to Pokemon cards, you can collect and play. Some cards will be rare and others will be common through the creatures you encounter. Because Ni No Kuni in the video games has creatures that you can catch, train and bring with you on your travels they then have the power evolve into stronger beings.  This could work well into cards being able to evolve your creature which will give you a boost while in play, and you could also include cards such as potions and spells that will help you to destroy the other opponents set of creatures.

If you wanted to make a narrative or expressive game, how could you use elements of card games to tell the story?

On the cards with the characters/ creature that you have collected you could have blurbs that have a description about the character/creature and it's story. Pokemon does this and other cards games such as Magic the Gathering.

We’ve seen card games meet a lot of Callois’ criteria for games – Agon, Alea and even Mimesis – but what would an Ilinx card game look like?

(Ilinx is of perception, as with vertigo, dizziness, or disorienting changes in direction of movement.)

Within a game a example would to be in using a Xbox kinect or wii controllers. You could use this method in my idea of the Ni No Kuni card game, or even with the technology such as AR. It would work as having the physical cards and them cards being displayed on a smartphone screen, with the use of QA codes that are printed on the cards, with that the creature on the card can come to life on the screen in front of you. You would then battle your opponent by using the smartphone in some sort of motion to attack, cast spell etc...

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