Saturday 26 November 2016

Contextual Studies, Games as Simulations Task.

What are the basic assumptions behind your indie dev video game? What world view does it suggest?

My indie dev video game is basically about a Detective called 'Logan' who is sick and tired of dealing with bad people because of what happened to him in his past with his wife being murdered. He has to solve the case of a missing woman called 'Evelyn'. The game is a 3D exploring game that has narrative and a sense of thriller added to it. What world view does this suggest? I think it is a typical crime/murder mystery story that is similar in movies to some TV shows.

How would you subvert or pastiche a famous strategy/sim game? 

I would pastiche the 1997 game 'Theme hospital'. The player must build a the hospital with limited money and treat patients correctly with the right medical equipment or medicines but doing so costs more money in each patient you treat if done wrong it will have consequences. The player must find a way to balance the costs by negotiate with government parties. As the player you will have to make some bad and good decisions to progress.




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