Showing posts with label maya workshop. Show all posts
Showing posts with label maya workshop. Show all posts

Thursday, 17 December 2015

Maya Workshop 3. Texturing

In this Maya Lecture this week we were given a ready made model of a barrel that we had to unwrap and texture using Photoshop, the texturing was painted digitally by hand. We also placed different effects on top of the painted layers to give it a cartoon style likeness, this type of style is most likely  seen in mobile app games. Below are images of my final rendered model.





(For my first attempt at hand painted texturing on a basic object I think I done fairly well, I look forward to learning more and developing more advance models in the future.)

Wednesday, 9 December 2015

Maya Workshop 2 UV Mapping

In the lecture this week I had to learn how to UV Map a basic shape. I found it quite a challenge and I think UV mapping will take me sometime to get used to. Below is the basic shape that I had to UV Map.


Wednesday, 2 December 2015

Maya workshop (1)

I had my first 3D workshop this week using the 3D modelling programme called 'Maya', I have never used this programme before but have used another Autodesk 3D modelling programme called '3Ds max' in the past. In the lecture we were presented and taught how to 3D model a basic desk lamp. Here are two of my final screen shots of my desk lamp that I did in the lecture.


My desk lamp here shows the lamp base made but with a hollow hole inside the shade that needs to
be extrude correctly to fill the shade hole. Here the shade looks inverted, this needed to be corrected.


My desk lamp here shows the final model, with corrected shade and added light bulb. The light bulb was using the sphere object tool to create a bulb effect. My first completed model using Maya.