We were told to create a desk lamp in our own time at home using the tools that we learnt in the previous lecture this week using Maya, here are some screen shots of my own final design for a desk lamp.
This is my desk lamp base, I have created a lamp that is themed. The theme is a torpedo bomb style lamp, I was playing around with the tools and thought the shape looked cool and it started to take on the appearance of a torpedo bomb base. I decided to theme my lamp around this design. This shape was created by extruding certain parts of the object.
This is the pole for my lamp that holds the bulb and lamp shade in place. I didn't want the pole to be a basic, smooth looking object so I added detail by placing a cylindrical shape at the bottom of the pole that is connected to the base of the lamp, then I copied the shape and made it travel to the top of the pole.
This is my shade for my desk lamp, I wanted to give it the similar cone like shape that of a torpedo bomb style head, this was done by using the extrude tool.
This is my themed desk lamp in full view.
Showing posts with label desk lamp. Show all posts
Showing posts with label desk lamp. Show all posts
Friday, 4 December 2015
Wednesday, 2 December 2015
Maya workshop (1)
I had my first 3D workshop this week using the 3D modelling programme called 'Maya', I have never used this programme before but have used another Autodesk 3D modelling programme called '3Ds max' in the past. In the lecture we were presented and taught how to 3D model a basic desk lamp. Here are two of my final screen shots of my desk lamp that I did in the lecture.
My desk lamp here shows the lamp base made but with a hollow hole inside the shade that needs to
be extrude correctly to fill the shade hole. Here the shade looks inverted, this needed to be corrected.
My desk lamp here shows the final model, with corrected shade and added light bulb. The light bulb was using the sphere object tool to create a bulb effect. My first completed model using Maya.

be extrude correctly to fill the shade hole. Here the shade looks inverted, this needed to be corrected.
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