Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Tuesday, 19 April 2016

Time Machine, Final


Here is my time machine rendered and completed in Marmoset, (With the maps I used below too). I have had some issues with this model and not all of them I could fix, but they haven't had to much of an impact on my model shown below. This has to be one of my favourite pieces of work that I have produced in 3D so far. I went with a glossy effect to my model as I thought it would link well with the sci-fi theme that I was going for. At first I wanted it in a plain white colour but I thought it looked a little dull and would be fairly hard to notice any differences in the model while using other maps. I really liked emissive map which has given my time machine a glow in some areas which I was hoping for, I'm very pleased with the look of this map. The roughness map is another map that I thought would give an added feature to my model. As you can see I have used it to add a little detail to the stage part of my model and the base. I added what looks like water marks and foot prints. I feel adding this it gives the model a little interactivity as it shows that someone has used the time machine and returned from the past or future while they have been wet maybe from rain in the other time dimension.. If this was a real time machine in a game asset this is how it would work: The character would place the information of what date they would like to go to on the computer that is connected to the base. When the character has filled in the information on the computer the bottom of the base will start to glow as will the other lit areas of the time machine. Then the ring that is connected to the leg will lower surrounding the character and then transporting the character to where it was the character wanted to go. When they are in the other time dimension when they step of the base the two upright pieces on each of the two front corners of the stage will shoot light rays at the character when they walk through them, this is a device that clears away any harmful bacteria from the character so they don't effect the past or future. Overall I am happy with my final outcome and will be using Marmoset in the future with my 3D renders, and applying maps. 




Metallic map.


Roughness map.


My first base colour map in white.


My current base colour map, Grey. It looks messy but it worked well, as I was only doing one base colour for my model I could make it this way as this stopped the joined edges from the UV's being shown on my model which was showing white in areas.

 

Emissive map. 

Friday, 15 April 2016

Time machine issue

I have been having some problems lately with my time machine, when I place the model into Marmoset, everything but one looks fine. The one that is the problem is the leg without the ring. This leg when I bake it looks fine in X normal but when I go to apply the normal map it does not bake well to the model. I spent two days trying to correct this issue with my model and in end I decided to not to use piece unfortunately. I couldn't afford to waste anymore time. There are some small baking issue on my model that I have tried to resolve with making new cages, UV's etc...but I couldn't seem to get it to a prefect state. Saying that so far with some of it's maps already applied it already it doesn't look to bad. Below is  two images with the baking problem. It is a shame that I have had this problem I would of liked to of had all of the model included, but I gave it ago and next time I will learn from this experience.

                                          Both images look like they have a similar issue.

Tuesday, 12 April 2016

Time Machine UV Mapping and Bakes


The time machine in it's UV mapping stage and it's normal bakes. Planer map was used a lot in my UV mapping process as I wish for harder edges in my model. My time machine now only has three pieces, the base platform, stage and leg with ring this is now because of issues that I have had.


Time machine in checker, (Below what time machine is now without 2nd leg through issues)







Base platform normal map and occlusion map



Leg and Ring piece  Normal Map and occlusion map.



Stage piece Normal map and occlusion map. 


The UV's lay out.

Thursday, 17 December 2015

Maya Workshop 3. Texturing

In this Maya Lecture this week we were given a ready made model of a barrel that we had to unwrap and texture using Photoshop, the texturing was painted digitally by hand. We also placed different effects on top of the painted layers to give it a cartoon style likeness, this type of style is most likely  seen in mobile app games. Below are images of my final rendered model.





(For my first attempt at hand painted texturing on a basic object I think I done fairly well, I look forward to learning more and developing more advance models in the future.)

Friday, 4 December 2015

My lamp model - Maya

We were told to create a desk lamp in our own time at home using the tools that we learnt in the previous lecture this week using Maya, here are some screen shots of my own final design for a desk lamp.



This is my desk lamp base, I have created a lamp that is themed. The theme is a torpedo bomb style lamp, I was playing around with the tools and thought the shape looked cool and it started to take on the appearance of a torpedo bomb base. I decided to theme my lamp around this design. This shape was created by extruding certain parts of the object.


This is the pole for my lamp that holds the bulb and lamp shade in place. I didn't want the pole to be a basic, smooth looking object so I added detail by placing a cylindrical shape at the bottom of the pole that is connected to the base of the lamp, then I copied the shape and made it travel to the top of the pole.


This is my shade for my desk lamp, I wanted to give it the similar cone like shape that of a torpedo bomb style head, this was done by using the extrude tool.


This is my themed desk lamp in full view.

Wednesday, 2 December 2015

Maya workshop (1)

I had my first 3D workshop this week using the 3D modelling programme called 'Maya', I have never used this programme before but have used another Autodesk 3D modelling programme called '3Ds max' in the past. In the lecture we were presented and taught how to 3D model a basic desk lamp. Here are two of my final screen shots of my desk lamp that I did in the lecture.


My desk lamp here shows the lamp base made but with a hollow hole inside the shade that needs to
be extrude correctly to fill the shade hole. Here the shade looks inverted, this needed to be corrected.


My desk lamp here shows the final model, with corrected shade and added light bulb. The light bulb was using the sphere object tool to create a bulb effect. My first completed model using Maya.